Galaxy Collision Mosaic
Sunrise is a Monte-Carlo radiation-transfer code that calculates the transfer of radiation through interstellar dust. Its main use is for generating "simulated observations" of galaxies in hydrodynamic simulations. Huh? What does this mean?

Sunrise uses an arbitrary, fully 3-D, geometry, using an adaptive-mesh refinement grid to describe the problem. It includes functionality to import geometry from the GADGET and GASOLINE hydrodynamics codes, or to use an analytic problem description. It supports arbitrary source distributions, arbitrary observer locations, and has functionality for using spectra of stellar populations or Active Galactic Nuclei.

A unique feature of Sunrise is its "polychromatic" algorithm, where every Monte Carlo ray carries an entire spectrum with it. This makes it possible to use very high wavelength resolution compared to monochromatic approaches, where each ray carries a single wavelength.

Sunrise runs in parallel on shared-memory machines, and can use a Graphics Processing Unit for accelerating some parts of the calculation.

As an advertisement, below is a movie made by me, Greg Novak and Joel Primack in 2008, simulating the realistic visual appearance of a galaxy merger. This movie won a semifinalist award (among top 10 contributions) in the 2008 NSF Science & Engineering Visualization Challenge and has even been picked up on popular astronomy blogs.