Galaxy Collision Mosaic
So what's this "radiative transfer" thing about?

Radiative transfer generically means the propagation of radiation (which can be electromagnetic radiation or particles like neutrons) from its source of emission. As these particles move through the medium there is a chance they will be either absorbed, in which case their energy is transferred to the medium and the radiation is gone (though the energy may be re-emitted at a later time), or scattered, in which case they change direction.

Apart from the trivial radiation transfer through a transparent medium, most people are familiar with some natural phenomena where radiation transfer effects are important, such as: Hopefully this list have given you some feeling for what we are talking about when we mention "radiation transfer". The forest fire example above is a quite close analog of the situation that Sunrise was developed for. It turns out that interstellar space is full of dust grains, tiny particles of carbon (essentially soot) and silicates (rock). These dust grains absorb starlight and thus obscure our vision of what goes on in certain regions of space. For example, stars form in thick clouds of molecular gas that are full of dust grains, making them completely opaque to visual light from the outside. Because the grains absorb more strongly at shorter than at longer wavelengths, we need to use infrared light to see into these objects. The idea is very similar to the infrared cameras that firefighters use to see through smoke.

What happens to the energy in the starlight that's absorbed? It goes into heating the dust grains, which then emit this energy as heat, ie long-wavelength infrared radiation. Objects that are enshrouded in dust and almost invisible in visible light are very bright at far-infrared wavelengths because of this dust emission.

In this way, the presence of dust grains can profoundly alter the appearance of objects rich in dust grains like young stars and gas-rich galaxies.

So what does Sunrise do?

The purpose of Sunrise is to calculate what happens to the starlight as it passes through the dust in the galaxy (or whatever object being studied). The mathematical equation describing the behavior of radiation is called the equation of radiative transfer, and is in general very difficult to solve.

A powerful method for calculating a solution is to use the Monte Carlo method. Monte Carlo methods use random sampling to find the solution to an equation or the integral of a function. In the case of radiation transfer, the Monte Carlo method means "solving" the equation in the same way nature does: It emits large numbers of photons that each take a random path, and then you look at what happened to them. The following schematic might help:

Simulated "photons" are emitted from sources of radiation, in this case the stars. These photons then propagate according to the physical laws governing them, and are absorbed and/or scattered when they pass through opaque matter. As they pass through matter, they heat the dust grains, which will subsequently emit this energy as new photons in the infrared. Just like in real life, some of these photons reach the "simulated astronomer" on the right. By calculating millions of such photons, you end up with an image of what the object would look like if you were to observe it with a real telescope. Something like this, in the case of a disk around a young star:

Some examples of images of colliding galaxies calculated with Sunrise are across the top of this webpage. You can find some other examples on the Wiki.