Astrophysicist
Institute for Theory & Computation
Harvard-Smithsonian Center for Astrophysics
60 Garden St., MS-51
Cambridge, MA 02138
Here are some examples of what I spend (waste?) my spare time with.
Flight
One of my life-long interests is flying. I got half-way to getting my
private pilot certificate while in grad school, but was interrupted by
9/11 and the grad student funding situation... (Incidentally, if you
are interested in flying, both from a physics and a pilot perspective,
check out the online book See How
It Flies.) Computer flight simulators are a geekier but much more
cost-effective alternative to real flying.
Back in college I discovered Warbirds, a World War
II combat flight simulator and one of the first massively multiplayer
online games. It had a for the time very realistic flight and gunnery
model (see for
example this page),
and featured large-scale scenarios where hundreds of players took part
in elaborate preplanned operations like bomb raids over Germany. (I
made some pages highlighting operations that
I flew
and planned
with the Royal Swedish Airforce online squad back then.) When
RSI hit me in 1998, I had to stop and the game is long since gone.
The spiritual follower to Warbirds
is World War II
Online, started in 1999 by a bunch of people that worked
on Warbirds and still going strong today! This makes it one of the
longest-running online multiplayer games. This is much more than a
combat flight simulator, it's an online combined arms persistent
battlefield where you can play infantry, anti-aircraft guns, tanks,
destroyers, or aircraft and know that everything around also is
controlled by a living, breathing human being somewhere in the
world. While the graphics may not be as nice as other small-scale
combat games, it is fiercely realistic in its modeling of flight
model, gunnery, ballistics and damage. It's also home to some very
dedicated online squads, and for a time I played
with Kampfgruppe Wiking online
squad. The only problem is that it takes so much time to get good...
Below is a video showing a massive drop of paratroopers that I
captured a couple of years ago:
I also played around with OpenAL and
the EFX effects extension to see how the sounds from WWIIOL could be
made more realistic by mimicking the atmospheric attenuation of sounds
at long distances. To test if this works on different hardware, I made
a little
downloadable
demo. Give it a try if you want.
When it comes to flight simulators that aren't about shooting
people down, the field seems to have gone down the drain. Now when
multi-monitor setups is becoming affordable and there would be
potential for making really realistic simulators, they aren't being
made anymore. Microsoft shut down the MS Flight Simulator team in 2009
after more than 20 years of dominating the field, and now there's
basically
only X-Plane
left. Maybe the genre became a victim of the increasing cost of
developing entertainment software; apparently it's a small enough
market that it's not worth people's money to invest in -- there's more
money to be made by making another twitch shooter! So much for those
that say a free market maximizes choice...
Silent Computing
Ever since my computers started having fans (that would be the Amiga
2000 I got back in 1989), the fan noise has been bothering me. It took
a while before I realized it doesn't have to be that way and that
there are more effective ways to silence the machine than throwing
blankets over it... The
site Silent PC Review is a
treasure chest full of valuable tips and equipment
recommendations. Currently my desktop machine is a largely
home-cooked water
cooled Antec P180 case, with a solid-state drive for the system
and a rubber-suspended 500GB drive for data. The fans are controlled
with a home-written PID controller through
a Matrix Orbital LCD screen,
reading temperatures at multiple locations using Dallas DS18S20
temperature sensors. It's very quiet, though the amazing dynamic range
of the human ear means that every time you kill a source of noise,
another one becomes dominant and soon sounds just as loud... It's
light years away from the A2000 though, and it was a lot of fun (and
work) to set up.